emacs
5-13-04, 09:43 PM
GTA: San Andreas will be at least triple the size of GTA: Vice City because the game will not take place in Los Angeles, San Francisco, or Las Vegas. it will take place in all three locales as well as the countryside in between.
Los Angeles will be called Los Santos. San Francisco will be called San Fieero. Las Vegas will be called Las Venturra. each city is about the same size as Vice City. not all cities will be open at the start of the game. San Fierro (San Francisco) will have hills. this city is more driving based. you can drive from LA, through the countryside, up a mountain, into San Fran, and onto Las Vegas. also there will be a lot more buildings with open interiors. in Las Venturra (Las Vegas) and you can own and operate a casino.
the graphics, physics and AI have been improved. there will be, for example, real-time reflections on cars, windows, and mirrors, as well as new techniques like radial lighting, which allows for more realistic shadowing, and soft-shadow lighting for interior levels will be present. enemies will be smarter, which will make robbing houses take a lot of skill.
the June issue of Game Informer has these datails and much more. the issue is expected to hit newstands on May 21. the game will be released, for the Sony Playstation 2, in late October 2004
Los Angeles will be called Los Santos. San Francisco will be called San Fieero. Las Vegas will be called Las Venturra. each city is about the same size as Vice City. not all cities will be open at the start of the game. San Fierro (San Francisco) will have hills. this city is more driving based. you can drive from LA, through the countryside, up a mountain, into San Fran, and onto Las Vegas. also there will be a lot more buildings with open interiors. in Las Venturra (Las Vegas) and you can own and operate a casino.
the graphics, physics and AI have been improved. there will be, for example, real-time reflections on cars, windows, and mirrors, as well as new techniques like radial lighting, which allows for more realistic shadowing, and soft-shadow lighting for interior levels will be present. enemies will be smarter, which will make robbing houses take a lot of skill.
the June issue of Game Informer has these datails and much more. the issue is expected to hit newstands on May 21. the game will be released, for the Sony Playstation 2, in late October 2004