What games in your opinion helped to shape or influence todays graphics in video games? IMO, Dragon's Lair set the stage for its cartoonish, tv-realistic like animation and it was fun interacting with everything. Discs of Tron would by my second pick. With its 3-D appearance and the ability to throw discs across the screen is still amazing.
Think there were serveral of the Vector graphics systems that came out at about the same time. Asteroids (I think pre-dated Star Wars), Armor Attack (a hoot) and my all time favorite - Battle Zone.
I'd say Donkey Kong had a heavy influence in the shape of gaming today.
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Hmmmm this looks like a close call. According to K.L.O.V. both SW & Asteroids were released in '79 I for one don't wanna be the ref on that 1
I think Street Fighter had a major influence on the fighting game genre (wich were pretty much dead when SF was released), without SF no Virtua Fighter, without Virtua Fighter. I think I read somewhere on the net, that Virtua Fighter was the first true 3D fighter.
On a personal note, I prefer the Tekken series hands down, very intuitive and innovative controls
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Doesn't Vector graphics have to do with polygon shapes floating over a fixed screen?
I never thought of DK as a landmark game, but thinking about it more, it may have set the way for sequels and adventure games with an ending.
I used to play Street Fighter a lot for Super NES; it definitely set the stage for other fighting games. As for Tekken, I've played it only a few times. However, I have to go with Yoshamitsu as my favorite fighter
Originally posted by boggle400 Doesn't Vector graphics have to do with polygon shapes floating over a fixed screen?
Now I'm no expert, but to the best of my knowledge vectorgfx are the lines used to draw an object ie. an isometric cube.
The surfaces of the object (the cube) are then filled with pixels to make the object (the cube) seem solid.
The 1st games to use vectorgfx didn't have this feature, they only had the lines (vectors)...Is this understandable (it would be soooo much easier for me to explain in danish )
As for Tekken characters, I'm a Lei Wu-Long fan...
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In other words, the lines are used to draw an outline, creating a hollow (empty) object, then pixels are used to fill in the outline.
I just thought of a fighting game from the 80's that could possibly have set the standards for todays games.. how about "Ye' Are Kung Fu"? Just a guess...
Vector graphic games consist of objects shaped entirely by line outlines... They had no pixels in the interior. The earliest one to appear was Spacewars, released by Cinematronics in 1978. (Cinematronics also created a lot of other vector-graphics, like Star Castle, Armor Attack, and War of the Worlds. They're number two in vector graphics, second only to Atari.)
The Star Wars arcade game from Atari (where you played Luke blowing up the Death Star) came out in 1983, which actually makes it one of the last of the vector-graphic games.
Graphics-wise, I think it's really hard to pin down any one game as being instrumental in influencing later video game development. Personally, I would pick the year 1983 as an instrumental turning point in graphics development, because during that year you had a lot of games come out that had very detailed and colorful backgrounds (for example: Rush 'n' Attack, Commando, Pole Position, Discs of Tron). Before then, the majority backgrounds were either your basic black screen, or a very simple (often solid-colored) background. But from 1983 onward, you had backgrounds that were not only detailed, but also capable of moving and shifting to the game's flow.
A few other individual noteworthies:
Pit Fighter (1990): A fighting game by Atari. Although play was pretty mediocre, it was unique in that it used live characters scanned in from videotape, rather than cartoonish characters drawn by a graphic artist. It definitely set the precedent for future live-character fighters like Mortal Kombat or Lethal Enforcers.
Virtua Fighter (1993 or 1994): Another fighting game. What makes this one noteworthy is that it's among the first video games to use actual 3-dimensional graphics.
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Originally posted by boggle400 In other words, the lines are used to draw an outline, creating a hollow (empty) object, then pixels are used to fill in the outline.
Thanx, that's what I tried to say...esscuze my engrish is vely bad
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I just thought of a fighting game from the 80's that could possibly have set the standards for todays games.. how about "Ye' Are Kung Fu"? Just a guess...
I don't know if it set the standards, but it's definitely on of my all time faves
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Originally posted by Hurricane Speaking of vector graphics, how about my personal favorite Tempest? That game rocked in terms of gameplay and graphics for its time.
Tempest is a great game. That and another game quite like it, Gyruss. An interesting form of game play where the player is limited to moving only in circular patterns. Gameplay is great on Tempest, though the music is better on Gyruss
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Originally posted by COOL BREEZE How about the game that started it all?...PONG
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That game is a landmark in itself... I agree it definitely got the ball rolling for the other systems. It makes me think of Super Breakout whenever I think of Pong
Originally posted by Polar Bear Jeff
The Legend of Zelda for the NES was one of the first of its kind too.
I agree with 80's Smurf on this one. It's a great game to play, especially when you roam around in the dungeons
Just thought of OutRun...It may not have set any standards regarding gfx, but AFAIK this was the 1st arcade games to make use of more than just a moniotr. You could actually sit you @ss down in a racing seat & feel the chassis vibrate as you drove across the US...This started a trend on making chassis' for arcade games...After Burner, Chase HQ, Operation Wolf, Enduro Racer spring to mind. Force feedback also followed soon after
Today these gimmicks are getting close to ridiculus. Admitted it's a great feeling holding your rifle in Silent Scope, or sittin' your butt down for a few laps of Daytona, but it's not really possible to translate these experiences to the home entertainment systems. I know you can get steering wheels with force feedback etc. It just doesn't feel the same IMO
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